beautifuldreamermods: (Default)
Beautiful Dreamer Mod Account ([personal profile] beautifuldreamermods) wrote2023-03-21 08:17 pm

Powers & Upgrades

BASE ABILITIES

    Part and parcel of becoming a Dreamer is awakening to several new kinds of powers and abilities as manifestations of a Dreamer's individual magic. These abilities can be used in battle to combat opponents or they can be used to interact with the setting in various ways. At base, all Dreamers apping into the game, regardless of skill level, will share the following abilities:

      Weapon Summon: While in the Dream Sphere, a Dreamer's Sandglass will transform and become their weapon, able to be summoned out of thin air at will. This signature weapon will appear to be made of glass and be filled with the sand that can be seen inside a Dreamer's Sandglass. Note that ‘weapon’ here is being used loosely and that you’re also free to have characters summon tools or toys or things that you wouldn’t usually consider to be a weapon. A character’s signature weapon can also change in appearance depending on both power and character development, but this is largely an aesthetic change only (unless you specifically have a power that will alter your weapon).

      Enhanced Strength and Durability: In comparison to their human selves, Dreamers hit harder and are able to take blows from enemies that would be extremely dangerous for a regular human. This aspect of their powerset is largely a meta conceit to put all characters on the same level, but it can be played with as you like. Before any additional powers, a Dreamer's strength should be capped at what would be reasonable for an unaugmented human being to pull off (i.e, they could be as strong as a bodybuilder but not a robot).

      Enhanced Movement Capabilities: In order to help them get around the Dream Sphere, Dreamers will find they have become overall more agile. They can run much faster and have much greater stamina to do so and perhaps most excitingly, they can now bunnyhop around like a demented platformer mascot. They can't quite fly with this ability, but they could probably jump up to a second floor window without any problems.


    On top of the above, Dreamers will also have a number of unique abilities that make up their individual powersets. These unique abilities are ranked on a letter scale ascending from E: E, D, C, B, and A. S and EX also exist as ‘endgame’ states representing total mastery of power but will require more than just points to unlock...

    A Dreamer's magic becomes more impactful the higher its rank is: while Fire Mastery E might create a torch-sized flame, Fire Mastery A could light a bonfire the size of a house. If in doubt, go with your instinct for what is reasonable or ask a mod if you're unsure.

    Powers can be more or less anything! They can range from things that have raw combat utility or they can be more general – or even a bit silly! You can also have your character develop powers that function in a more passive sense and enhance their innate abilities over something more flashy. Your Dreamer's powers should serve as an expression of their personality and overall vibe, so feel free to have fun with it.

    For playability & lore reasons, we do have a handful of powers that are restricted or blanket banned:

      ⧖ Time travel (limited time control powers are fine)
      ⧖ Long-range teleportation (short-range blinking/flash stepping is fine)
      ⧖ Powers directly related to control over life and death (Necromancy, etc)
      ⧖ Dream walking/dream manipulation/etc
      (I THINK THIS ONE SPEAKS FOR ITSELF)

    If you have concerns that a power you're interested in falls under any of these categories, please feel free to check in with the mods and we'll be happy to work with you!




POWER PROGRESSION



    When apping into the game, characters will list a minimum of four unique powers on their app that they'd like to start with. Dreamers starting out as Novices will receive one of these powers at D-Rank while Experienced Dreamers apping into the game will receive two at D-Rank. Following this, characters can receive new unique powers via AC rewards - see the Bonus Threads page for more information on how to collect these.

    Newly purchased powers will start at E Rank and cost four points. Once a Dreamer ranks up and becomes Experienced, you may choose to spend an extra two points (totaling six) to start a new power at D Rank instead.

    You can also use points to upgrade a power, raising its ranking by one step. In turn, this will increase the effectiveness of your characters' power and their overall control of it. Upgrades can cover:

      ⧖ Improvements to a power's range, magnitude, or quantity. (Examples: extending effective range of hydrokinesis or total amount of water that can be manipulated, increasing number of manipulable objects/familiars that can be summoned at once.)
      ⧖ Improvements to a power's precision. (Examples: pyrokinesis capable of being used simply to generate heat and not actual flames.)
      ⧖ Extensions of a power's applications or execution. (Examples: modifying a basic electrical shock power into an ability to create electric force fields.)
      ⧖ Expansions on a theme. (Examples: character with rain-related powers gaining snow-related versions of those powers.)
      ⧖ Basically, anything that can be justified as an "upgrade" of an existing power.

    Upgrades will cost two points and raise the associated ability's rank by one step.

    In short, players are encouraged to establish a thematic 'base' powerset for their character and to build their abilities from there with upgrades and new powers as they see fit. For Novice Dreamers, their powers cap at B Rank, while Experienced Dreamers can go as far as A Rank. Once a character has three or more powers at A Rank, they can select one to ascend to S Rank.




SIGNATURE ABILITIES



    Signature Abilities are a character's biggest, flashiest attacks in the vein of a Limit Break or a Noble Phantasm. They are high-power, once-per-battle attacks that Dreamers can use to dish out massive amounts of damage and to permanently purify Nightmares. Essentially, these are your big once-an-episode stock footage attacks. If you were playing Sailor Moon or Mew Ichigo, this would be your Moon Tiara Action or Ribbon Strawberry Check.

    Signature Abilities can not be used by Novice Dreamers – once a Dreamer selects their Combat Archetype, they will automatically be granted a Signature Ability. Simply submit a power request as you would for any other new ability, but go into some detail about your Signature Ability's look and feel as well as its particular use and effects. A Signature Ability should also have a name that your character can dramatically call out when making use of it. There are no limitations on what you can call it, other that it should contain the word Dream in some way or form.

    Power-wise, Signature Abilities come with a few limitations. As well as the above restrictions on all powers, there are some drawbacks that come with use of a Signature Ability:

      ⧖ Like other powers, Signature Abilities are ranked. Their maximum possible rank is whatever your current highest ranked power is – if all your powers are Rank B, then your Signature Ability is capped at Rank B too.
      ⧖ Signature Abilities are one use only per battle. Once used, the Dreamer can continue to contribute to the battle but after three turns pass or the battle ends (whichever comes first) they will be returned to the real world and thus ejected from battle.

    Make sure to use your Signature Ability wisely!





TANDEM POWERS



    Tandem Powers are a branch of power upgrades available to Experienced Dreamers that allow them to combine their magic with their allies to explosive results! Tandem Powers are a synthesis of the two Dreamers' magic and imagination and as such, they are considered to be a representation of the relationship between two Dreamers as well as an extension of their magic. Powers blending to the degree that births a Tandem Power generally comes from some level of intensity between two Dreamers... good or bad.

    Mechanically speaking, Tandem Powers are combo moves that can be used in battle and regular play just the same as any other power. Tandem Powers are overall stronger than solo magic, but they come with a few caveats: they are typically more specific and situational, can only be used when both Dreamers are working together and have the potential to change or even become nonfunctional if the relationship changes.

    To purchase a Tandem Power, either player may fill out the appropriate form and submit it, with each player paying half of the total cost of purchase. Upgrading functions the same, with a note that Tandem Powers are capped in accordance with the weaker character in the duo; for example, if one character's highest power Rank is A and the other's highest is C, their Tandem Power will be capped at C until the second character gets a bit stronger.

    New Tandem Powers cost ten points overall (5 points per player). Upgrades will cost six points (three per player) and raise the associated ability's rank by one step. Due to their nature, Tandem Powers automatically start at Rank C and are hard capped at S Rank. Both characters must have at least one C Rank Power to purchase a Tandem Power.





FINAL NOTES



    As mentioned on the Dreamer FAQ, players can choose to app their characters into the game as either a Novice Dreamer or an Experienced Dreamer. This is mostly to allow OOC flexibility for people who are more interested in jumping directly into playing around in the setting or to give players who already have a character in the game a leg-up in getting their new characters caught up on things. There are also a few differences from an IC perspective, though not too many – Experienced Dreamers will have a few unique opportunities within the Dreamer Union, such as becoming Mentors to less worldweary Dreamers and going on Torment Hunts with higher Risk levels.

    For more info about the Dreamer Union and Torment Hunts, be sure to check their respective pages!


    POWER REQUEST FORMS:

    New Power:


    Upgrade:


    Tandem Power:


    Tandem Power Upgrade / Alteration:


    Signature Ability:




brightidol: (Confident)

Upgrade

[personal profile] brightidol 2023-05-15 07:14 pm (UTC)(link)
Power Name: Hydrokinesis
Previous & New Rank: From D-Rank to C-Rank
Upgraded Effect: Can change the temperature of water (if I have to pick 1 direction, I would prefer them to be able to freeze water)
Remaining Points: 0
traceofeffort: (029)

New Power

[personal profile] traceofeffort 2023-05-26 10:50 pm (UTC)(link)
Power Name: Distortion
Rank: E
Description and Effect: Sound blasts, as mostly a defensive power. Rhodonite strums her bass - or shouts, but it's less effective - and produces a wave of warped sound strong enough to deflect projectiles, solid, energy, or otherwise. Breaks fragile objects; other projectiles blocked are turned aside, not destroyed. Great for push blocking, less so for big attacks and melee. Covers the area in front of Rhodonite in a shallow dome shape, and so shields the space behind her, more or less in a narrow cone.
Remaining Points: 0
thezekeinator: (cocky pose)

[personal profile] thezekeinator 2023-05-27 12:41 am (UTC)(link)
Power Name: Electricity
Previous & New Rank: D Rank -> C-Rank
Upgraded Effect: Increased power
Remaining Points: 5
thezekeinator: (So that's that)

throws in new power request for excursion purposes! must survive!

[personal profile] thezekeinator 2023-05-28 08:41 pm (UTC)(link)
Power Name: Indestructible
Rank: D (+2 point Experienced Dreamer upgrade bonus)
Description and Effect: Zeke takes less damage from any source of harm. (For Boss-tier encounters, is -1 Durability Damage/rank good or too strong? Not sure what the expected scale is for those yet!)
Remaining Points: 0 (4 for new power, 2 for immediate upgrade)
darknesshotpot: (ninja)

New Power

[personal profile] darknesshotpot 2023-06-01 12:21 pm (UTC)(link)
Power Name: Shapeshifting/Mimicry
Rank: E
Description and Effect: What it says on the tin. Ango can transform into people, creatures or objects, but at E rank, the quality of the transformation will be... kind of shit. He can manage inanimate objects fairly well, but if he copies (for instance), another Dreamer, the physical appearance will be noticeably wrong and he'll still sound like a chain-smoking 40 year old dude.
Remaining Points: 0
mnemon: (Default)

[personal profile] mnemon 2023-06-13 10:56 am (UTC)(link)
Power Name: Aegis Piercer
Rank: E
Description and Effect: Allows Glasswing to break an opponent's guard and break through blocking and shielding magic. At E Rank, this allows her to 'pierce' an enemy's shield or guard and guarantees at least .5 damage during the attack.
Remaining Points: 1
thezekeinator: (alarmingly happy)

[personal profile] thezekeinator 2023-06-27 09:37 pm (UTC)(link)
Power Name: Electricity
Previous & New Rank: C -> B
Upgraded Effect: Increased power

Power Name: Mobility
Previous & New Rank: D -> C
Upgraded Effect: Increased range and speed

Power Name: Indestructible
Previous & New Rank: D -> C
Upgraded Effect: Less damage taken per hit (-1 if system-based battle)

Remaining Points: 0
darknesshotpot: (confident)

New Power

[personal profile] darknesshotpot 2023-07-02 04:43 am (UTC)(link)
Power Name: Shadow Clone
Rank: E
Description and Effect: Another classic ninja trope! Ango creates shadow copies of himself (or, when combined with his Shapeshifting skill, other people or objects) that can attack or take damage in his place. At E rank, he can make one copy that has... idk, half his normal defense/attack?
Remaining Points: 0
liedol: ♫ idol, yoasobi (Default)

[personal profile] liedol 2023-07-04 05:04 pm (UTC)(link)
Power Name: B-Side
Rank: D
Description and Effect: Magically provides an appropriate 'backing track' when Ai-Doll is performing in the Dream Sphere. At D Rank, Dreamers who hear the music are re-invigorated for battle and more able to shake off mental/emotional attacks from Torments.
Remaining Points: 0
traceofeffort: (Default)

[personal profile] traceofeffort 2023-07-04 07:50 pm (UTC)(link)
Power Name: Harmony
Rank: E
Description and Effect: Passive support skill. When other Dreamers use music-, dance-, rhythm-, or performance-based attacks, actions or Powers around her, Rhodonite's magic resonates with those abilities, getting her and get companions' blood pumping and helping her set (or keep) the pace without having to think about it. The entire group's sense of rhythm is improved, slightly increasing accuracy and attack power, and the effectiveness of musical actions. Affects Signature Abilities except Rhodonite's, at this Rank.
Remaining Points: 2
hanamane: (✿ 101)

New Power

[personal profile] hanamane 2023-07-08 10:55 pm (UTC)(link)
Power Name: Possession
Rank: E
Description and Effect: Allows Hanako to possess another Dreamer and operate in tandem with them, as well as accessing their powers alongside his own! Can be undone with either a strong enough blow from an enemy or through the possessed Dreamer making a deliberate decision to eject him out. As of Rank E, Hanako can only become a mental presence in the target Dreamer's head, able to share their senses and advise them, but not act.
Remaining Points: 1
darcangel: (-|------>)

New Power + power/signature ability upgrades

[personal profile] darcangel 2023-07-20 02:28 pm (UTC)(link)
Power Name: Saint Sanction
Rank: E
Description and Effect: Conjures a hemisphere of light around her target, protecting them from attacks. Shield's strength, shape, & target # will increase with Rank.

Power Name: Redemption Coup
Previous & New Rank: D -> C
Upgraded Effect: Still magic light attacks but now can be BIGGER and hit HARDER.

Signature Ability Name: Lumiere Judgment Dream
Archetype: Saver
Rank: D -> C
Remaining Points: 0!
thezekeinator: (objection!)

[personal profile] thezekeinator 2023-07-25 09:48 pm (UTC)(link)
Power Name: Electricity
Previous & New Rank: B -> A
Upgraded Effect: Increased power and range

Power Name: Mobility
Previous & New Rank: C -> B
Upgraded Effect: Increased range and speed

Power Name: Indestructible
Previous & New Rank: C -> B
Upgraded Effect: Less damage taken per hit (-1.5 if system-based battle)

Remaining Points: 2
darknesshotpot: (wink)

[personal profile] darknesshotpot 2023-08-02 03:52 pm (UTC)(link)
Power Name: Shadow Clone
Previous & New Rank: E → D
Upgraded Effect: Can make two shadow copies of himself with half his normal stats. When combined with his Shapeshifting skill, the copies can be made to look like other people or people-sized objects. Alternately, he can make multiple small objects out of concentrated shadow, such as extra knives or... swimsuits? The smaller the items are, the easier they are to make~ is this a power upgrade solely for the purpose of outfitting all the old guys in speedos? yeah...
Remaining Points: 1
hgs: (action)

[personal profile] hgs 2023-08-02 03:53 pm (UTC)(link)
Power Name: Mercury Manipulation
Rank: E
Description and Effect: Cinnabar can use their mercury to make more delicate objects (instead of just blobs). At E rank, they could create a liquid metal "staircase" or a tentacle for grabbing things.
Remaining Points: 3
thezekeinator: (Default)

[personal profile] thezekeinator 2023-08-30 08:09 pm (UTC)(link)
Power Name: Mobility
Previous & New Rank: B->A
Upgraded Effect: Increased range and speed

Power Name: Indestructible
Previous & New Rank: B->A
Upgraded Effect: Less damage taken per hit (-2 if system-based battle)

Remaining Points: 2
hanamane: (✿ 036)

Signature Ability

[personal profile] hanamane 2023-09-01 01:58 am (UTC)(link)
Name: Bound Dream: Purgatory Knife
Archetype: Striker
Rank: D
Description and Effects: Hanako summons red ropes that binds the enemy in place, restricting their movement and abilities for a set amount of time, before delivering a killing blow with his knife! The attack also gives him a brief offense and defense buff, the later coming in the form of a nifty cape that goes over his usual Dreamer uniform! The amount of time the effect lasts increases with Rank, so we'll say for D rank it'll last for two minutes?? (Am willing to tweak this accordingly, I am real bad at power scaling, sobs)

(no subject)

[personal profile] hanamane - 2023-09-01 15:46 (UTC) - Expand
darknesshotpot: (huh)

Upgrade

[personal profile] darknesshotpot 2023-09-01 06:00 pm (UTC)(link)
Power Name: Shapeshifting
Rank: E → D
Description and Effect: Ango can transform himself (or his shadow creations) into other people or objects, but now the quality is much improved! He can't copy powers or magical weapons, though.

Power Name: Shadow Clone
Rank: D → C
Description and Effect: Ango creates shadow copies of himself, other people or objects. Now he can do two clones with his normal defense/attack stats, or a bunch of small to medium-sized objects. Objects can offer a small boost to other Dreamers' defense.

Remaining Points: 2
hgs: (dramatic walk)

Upgrade + Signature Ability

[personal profile] hgs 2023-09-01 06:28 pm (UTC)(link)
Power Name: Increase Mercury
Previous & New Rank: D -> C
Upgraded Effect: Raises Cinnabar's maximum mercury capacity to 4 cubic meters.
Remaining Points: 1

Name: Alchemical Dream - Mercury Retrograde
Archetype: Sentry
Rank: C
Description and Effects: ...It's basically this. Cinnabar summons a massive, crushing wave of liquid mercury, which they use to catapult themself into the air. They then hurl the mercury wave at the Nightmare, hitting it with both physical and poison damage. The mercury seems to move with a mind of its own to protect its wielder, and if you look closely, you might even see the shapes of people Cinnabar trusts recreated in liquid metal. Cinnabar's speed and agility are increased during the turn. The size of the wave and Cinnabar's level of control vary with rank, so if the size of the mercury sploosh at the end of the gif is S rank, then maybe C is half that?
determinationtofist: (Default)

New Power

[personal profile] determinationtofist 2023-09-07 02:57 am (UTC)(link)
Power Name: Phonic Gain
Rank: E
Description and Effect: While Hibiki is singing, her physical abilities and stats are improved beyond the normal capabilities of a Dreamer. Disruption of Hibiki's ability to sing will result in the ability weakening. Lyrics come to Hibiki's mind as the "song of her heart", allowing her to sing intuitively and focus on other things. Music and backup vocals are mysteriously provided, and the ability gets stronger if others harmonize and sing with her.
Remaining Points: 0
hanamane: (✿ 004)

Upgrades + New Power

[personal profile] hanamane 2023-09-13 01:05 am (UTC)(link)
Power Name: Levitation
Previous & New Rank: D - > C
Upgraded Effect: Can now float two feet in the air instead of just one!

Power Name: Hakujoudai
Previous & New Rank: D - > C
Upgraded Effect: Can travel a little farther and hit a little harder! (+1 if it's a system based battle, lmk if I'm interpreting it right) Their surveillance abilities are also a bit more precise in description now, along with actual visuals! (though said visuals are still cheap security camera footage at best)

Power Name: Possession
Previous & New Rank: E - > D
Upgraded Effect: Hanako and target Dreamer may trade control over the target's body while he's possessing them! Each has access to their own powers when in control of the target Dreamer's body, but not simultaneously.

Power Name: Intangibility
Rank: D (4 for new power + 2 for Experienced rank bump)
Description and Effect: Can phase his whole body through objects, with the fine control (i.e just phasing a limb or keeping his hand solid to hold a weapon) improving with rank and extending it to other Dreamers as a means of evasion or escape for short periods of time. As of D rank, he lacks any sort of precise control, but can extend the ability to another Dreamer for a minute (or a single turn if in system-based battle), provided he is holding onto them before activation.

Remaining Points: 0
thezekeinator: (So that's that)

[personal profile] thezekeinator 2023-09-13 05:31 pm (UTC)(link)
Power Name: Shining Justice: Power Driver
Rank: D (exp bump)
Description and Effect: Influence from his fellow Dreamers shapes this power: Zeke may manifest a power based on and unique to a fellow Dreamer in proximity (i.e. the same thread). Only one such power may manifest at a time; it is equivalent to a D-rank power. This power cannot be used while alone.

Remaining Points: 0
healthepast: (Default)

Signature Ability

[personal profile] healthepast 2023-09-25 02:13 am (UTC)(link)
Name: Dream Song
Archetype: Sentry
Rank: D
Description and Effects: Creates a sound wave that reverberates and affects objects such as glass, crystal, and hollow items. This can lead to shattering things or be used as a form of echolocation.
traceofeffort: (Default)

New Power + Upgrades

[personal profile] traceofeffort 2023-09-25 10:08 pm (UTC)(link)
Power Name: Vibrato
Rank: E
Description and Effect: Offensive power. Rhodonite's bass sound ripples outward as dull-red, wavy bolts, striking one enemy at range. Medium range; damage falloff is fairly severe, but Rank upgrades can boost the output, in terms of both damage and range. Travels at the speed of sound (figuratively, if not literally) for high accuracy! Very limited to no homing capability in exchange - lead your targets, Lisa. Damage is average, but she's not really meant to be the DPS under normal circumstances. Deals bonus damage to things that vibrate or shatter at high frequencies.
Remaining Points: 6; I am spending Lisa's free power token from the, uh. June event? Mm, June event.

Power Name: Distortion
Previous & New Rank: E -> D
Upgraded Effect: Increased defensive power; effective against most melee attacks, which will be guided to one side or the other around her without giving Rhodonite a chance to swing at them as they go by, and stands up to all but the strongest projectiles. Appears noticeably thicker, despite being made of sound waves???
Remaining Points: 4

Power Name: Fuzz
Previous & New Rank: D -> C
Upgraded Effect: Rhodonite can choose whether she wants to appear normally to specific Dreamers or other targets. By default, her power now only affects how she's perceived by Torments or Nightmares (or other enemies), not by allied Dreamers.
Remaining Points: 2
liedol: ♫ idol, yoasobi (Default)

[personal profile] liedol 2023-10-01 04:41 pm (UTC)(link)
Power Name: Me & U, Pas de Deux!
Previous & New Rank: C -> B
Upgraded Effect: Ai-Doll targets up to two enemies on the field and each of them are illuminated by a spotlight. For two turns, the target(s) are forced into a 'duet' with Ai-Doll and cannot target any other characters as long as she is on the field. At B Rank and above, enemies take extra damage (.5 in system based battles) from Ai-Doll's attacks.

Power Name: STAR☆T☆RAIN
Previous & New Rank: C -> B
Upgraded Effect: An AoE attack. A rain of stars comes pouring down from the sky, homing in on enemies and avoiding allies. At B Rank and above, enemies have a small chance to be 'dazzled' on impact, stunning them for one turn.

Remaining Points: 1

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