No need to apologize!! I love to ramble about the Deep Lore (tm) of BD's power systems.
1. That would be fine, in regards to both her basic attack and her Signature Attack! When it comes to things weapons can do, so long as it's basically just dealing like... starter level damage before upgrades, I'm not super strict as to how their attacks are performed. A weapon's basic attack is basically just flavour in my eyes, so as long as the end result is about the same I don't particularly mind if it's cool laser beams or just bonking Torments with her staff. Actually, now I kind of want to see her doing a bonk???
2. No and yes! That said, if it's what you wanted to play with, you could definitely flavour it in such a way that a character DOES need their Sandglass to make their magic work – for example, one of my characters has magic based around music and singing and her Sandglass does double duty as a microphone. Some of her powers would still work without it but it definitely wouldn't be as effective.
3. That's up to you! Some players have drawn their own designs for their characters' Dreamer forms and have the Sandglass clipped to the outfit somewhere. Since a Sandglass transforms into a Dreamer's weapon once it's summoned I guess it should technically disappear from their outfit but uh... rule of fashion!!
4. Absolutely yes! From an in-universe perspective, a character's magic develops through training and experimentation and basically keeping an open imagination for what their powers can do. In addition, we have a Dreamer in-game right now who is basically the successor to another character and whose powers function the same way.
5. Not currently! I'll probably reserve the right to eventually start capping powers if the game goes on long enough that people are turning into level 20 DND wizards but right now I don't see it being a huge problem, so I'm being relatively lax about it.
6. I think this could be really fun, so long as the spells remain relatively minor! So say, 'growing a flower' as part of this spell's effects would be fine, but once it starts moving into having combat utility or wide scale effects is when it would need to be purchased as its own power.
no subject
1. That would be fine, in regards to both her basic attack and her Signature Attack! When it comes to things weapons can do, so long as it's basically just dealing like... starter level damage before upgrades, I'm not super strict as to how their attacks are performed. A weapon's basic attack is basically just flavour in my eyes, so as long as the end result is about the same I don't particularly mind if it's cool laser beams or just bonking Torments with her staff. Actually, now I kind of want to see her doing a bonk???
2. No and yes! That said, if it's what you wanted to play with, you could definitely flavour it in such a way that a character DOES need their Sandglass to make their magic work – for example, one of my characters has magic based around music and singing and her Sandglass does double duty as a microphone. Some of her powers would still work without it but it definitely wouldn't be as effective.
3. That's up to you! Some players have drawn their own designs for their characters' Dreamer forms and have the Sandglass clipped to the outfit somewhere. Since a Sandglass transforms into a Dreamer's weapon once it's summoned I guess it should technically disappear from their outfit but uh... rule of fashion!!
4. Absolutely yes! From an in-universe perspective, a character's magic develops through training and experimentation and basically keeping an open imagination for what their powers can do. In addition, we have a Dreamer in-game right now who is basically the successor to another character and whose powers function the same way.
5. Not currently! I'll probably reserve the right to eventually start capping powers if the game goes on long enough that people are turning into level 20 DND wizards but right now I don't see it being a huge problem, so I'm being relatively lax about it.
6. I think this could be really fun, so long as the spells remain relatively minor! So say, 'growing a flower' as part of this spell's effects would be fine, but once it starts moving into having combat utility or wide scale effects is when it would need to be purchased as its own power.
Hope this is all helpful!