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beautifuldreamermods) wrote2025-01-01 04:29 pm
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Outlying Locations
OUTLYING LOCATIONS

!♬! Mundane Brilliant Blue – Blue Reflection Second Light OST
Once they've left the City, Dreamers can visit one of the many Outlying Locations that make up the Dream Sphere. These are best described as self-contained pocket dimensions that are constantly shifting, reforming and dispersing with no apparent rhyme or reason. These Outlying Locations are the ones most influenced by the dreams of people in the Waking World and as such are the most fully populated with Figments... as well as Torments and Nightmares.
Each of these locations also has an associated Risk factor, which designates how dangerous it is. Low Risk areas can be handled by one or two Dreamers at a time, but in higher Risk areas, players are encouraged to tackle these challenges in small groups and work together to deal with them.
While these locations are open to freely explore and play in at any time, if you would like to pursue rewards for exploring the Dream Sphere, check out the Excursions and Torment Hunts page.
!Fury Peak (High Risk)
♬ Clinging Jet Black – Wonder Egg Priority OST
A desolate landscape of scorched earth, fire blasted rock and throttling heat situated at the base of a collosal volcano constantly pouring ash and dense smoke into the air. Violent earthquakes are frequent; eruptions can occur on a moment's notice, rattling the ground and sending lava and molten rock spewing into the sky and down the sides of the mountain. During particularly violent outbursts, these seismic events can cause landslides or even open up fissures with deadly drops into the lava below. This constantly shifting landscape has formed an utterly treacherous terrain of jagged rocks and deadly crevices, made even more perilous by the near 24/7 rain of smoke and ash that makes the overall visibility low and the air miserable to breathe.
The Torments that spawn here are born of rage and boiling emotions, made all the wilder and more furious by the heat and noise. This combined with the punishing environment makes them extremely dangerous to encounter if solo or caught off guard. When navigating Fury Peak, do your best to keep your cool and use your wits - or you might not last very long.
A desolate landscape of scorched earth, fire blasted rock and throttling heat situated at the base of a collosal volcano constantly pouring ash and dense smoke into the air. Violent earthquakes are frequent; eruptions can occur on a moment's notice, rattling the ground and sending lava and molten rock spewing into the sky and down the sides of the mountain. During particularly violent outbursts, these seismic events can cause landslides or even open up fissures with deadly drops into the lava below. This constantly shifting landscape has formed an utterly treacherous terrain of jagged rocks and deadly crevices, made even more perilous by the near 24/7 rain of smoke and ash that makes the overall visibility low and the air miserable to breathe.
The Torments that spawn here are born of rage and boiling emotions, made all the wilder and more furious by the heat and noise. This combined with the punishing environment makes them extremely dangerous to encounter if solo or caught off guard. When navigating Fury Peak, do your best to keep your cool and use your wits - or you might not last very long.
!Zero Crater (High Risk)
♬ Nonlinear Reliance - Blue Reflection Second Light OST
A large crater punched into the earth. The borders are all tall, sharp drops, but once you get over the cliffs and down safely, the land curves in a downward spiral, not too difficult to follow. Near the top, the landscape is ordinary, green grass and trees with a large waterfall of sand falling from somewhere above. Upon closer inspection, the sand is actually small pieces of glittering, colorful crystal - sort of looks like the sand in a Sandglass!
Further in, the plants become first covered in, and then entirely composed of, iridescent crystal. Eventually you enter a cave system made of black stone; this all turns to white, rainbow-tinted crystal as well when you go a little ways in. There seems to be a limit to how deep into the caves Dreamers can go - at some point, the crystals become too sharp and thick to navigate through. Maybe someone knows how to get past them?
There's a significant amount of Torment activity here. The creatures are mostly made of sharp crystalline structures, in various bright colors that correspond to their attacks: for example, red crystal Torments might breathe fire. They tend to hunt in coordinated packs, and seem focused on keeping people out of the area; if a Dreamer exits the crater, they won't pursue. (
tworo)
A large crater punched into the earth. The borders are all tall, sharp drops, but once you get over the cliffs and down safely, the land curves in a downward spiral, not too difficult to follow. Near the top, the landscape is ordinary, green grass and trees with a large waterfall of sand falling from somewhere above. Upon closer inspection, the sand is actually small pieces of glittering, colorful crystal - sort of looks like the sand in a Sandglass!
Further in, the plants become first covered in, and then entirely composed of, iridescent crystal. Eventually you enter a cave system made of black stone; this all turns to white, rainbow-tinted crystal as well when you go a little ways in. There seems to be a limit to how deep into the caves Dreamers can go - at some point, the crystals become too sharp and thick to navigate through. Maybe someone knows how to get past them?
There's a significant amount of Torment activity here. The creatures are mostly made of sharp crystalline structures, in various bright colors that correspond to their attacks: for example, red crystal Torments might breathe fire. They tend to hunt in coordinated packs, and seem focused on keeping people out of the area; if a Dreamer exits the crater, they won't pursue. (
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!Reverie Necropolis (Moderate Risk)
♬ Mysterious – Wonder Egg Priority OST
A sprawling, labyrinthine structure hewn from pitch black, icy cold stone, the Reverie Necropolis stands as a monument not to souls that have passed but dreams that have withered and died. The Necropolis is primarily a maze of narrow passageways and winding tunnels that occasionally open out into gigantic, cavernous rooms filled with thousands upon thousands of grave markers covered in indecipherable writing. There are no windows or natural light anywhere in the Necropolis, only the dim glow of wall torches flickering and giving off pungent, acrid smoke. Navigation is difficult, not helped by the fact that the interior of the maze will often rearrange itself, potentially separating a Dreamer from their companions - or whispers and odd noises from a turn in the path may lead to a surprise encounter with something nasty lurking in the shadows.
Torments here are born from potent feelings of fear and anxiety, making them both skittish and highly dangerous. Their primary method of attack is to stalk a Dreamer through the darkness, striking out and then fleeing to terrorise and gradually wear them down.
A sprawling, labyrinthine structure hewn from pitch black, icy cold stone, the Reverie Necropolis stands as a monument not to souls that have passed but dreams that have withered and died. The Necropolis is primarily a maze of narrow passageways and winding tunnels that occasionally open out into gigantic, cavernous rooms filled with thousands upon thousands of grave markers covered in indecipherable writing. There are no windows or natural light anywhere in the Necropolis, only the dim glow of wall torches flickering and giving off pungent, acrid smoke. Navigation is difficult, not helped by the fact that the interior of the maze will often rearrange itself, potentially separating a Dreamer from their companions - or whispers and odd noises from a turn in the path may lead to a surprise encounter with something nasty lurking in the shadows.
Torments here are born from potent feelings of fear and anxiety, making them both skittish and highly dangerous. Their primary method of attack is to stalk a Dreamer through the darkness, striking out and then fleeing to terrorise and gradually wear them down.
!Facet Lagoon (Medium Risk)
♬ Qualia - Blue Reflection OST
An atoll floating isolated in an endless ocean of clear, clean water - well, seemingly endless as any attempts to swim out from island will simply return you to its shoes. The atoll itself is a pleasant place to be stuck, at least; housing an enormous lagoon of ocean-scented sapphire water ringed by white sand beaches and glittering emerald trees that line the sand. Sky-grasping white cliffs rise high above the waves, offering pockets of shade to get out of the ever-present sunshine and provide some respite from the heat. Rather than seashells, the bone-white sand is littered with iridescent gemstones that catch the sunlight and give the entire island a shimmering rainbow effect. The waters themselves are clear enough that even the deepest parts of the lagoon seem to glow. If you're brave enough to dive deep, caves and tunnels full of glowing coral can be found that lead all around the island.
Unsurprisingly, considering its tranquill atmosphere, this area of the Dream Sphere is almost completely devoid of Torments - rather than spawning naturally, they are attracted by the presence of Dreamers and will breech it by emerging from the waters and attacking any that are present. The Tormentsdrawn here are not particularly strong and are easily dispatched but they can be sneaky... and even worse, they have a nasty habit of waiting out in the depths of the lagoon to ambush and try and restrain any Dreamers swimming through its depths.
An atoll floating isolated in an endless ocean of clear, clean water - well, seemingly endless as any attempts to swim out from island will simply return you to its shoes. The atoll itself is a pleasant place to be stuck, at least; housing an enormous lagoon of ocean-scented sapphire water ringed by white sand beaches and glittering emerald trees that line the sand. Sky-grasping white cliffs rise high above the waves, offering pockets of shade to get out of the ever-present sunshine and provide some respite from the heat. Rather than seashells, the bone-white sand is littered with iridescent gemstones that catch the sunlight and give the entire island a shimmering rainbow effect. The waters themselves are clear enough that even the deepest parts of the lagoon seem to glow. If you're brave enough to dive deep, caves and tunnels full of glowing coral can be found that lead all around the island.
Unsurprisingly, considering its tranquill atmosphere, this area of the Dream Sphere is almost completely devoid of Torments - rather than spawning naturally, they are attracted by the presence of Dreamers and will breech it by emerging from the waters and attacking any that are present. The Tormentsdrawn here are not particularly strong and are easily dispatched but they can be sneaky... and even worse, they have a nasty habit of waiting out in the depths of the lagoon to ambush and try and restrain any Dreamers swimming through its depths.
!Abandoned Dojo (Medium Risk)
♬ Warm Rain – Wonder Egg Priority OST
Nestled high atop a majestic mountain peak, sits an abandoned dojo – dusty and a little worse for wear, but somehow welcoming and inviting all at the same time. Actually getting there is a bit of a task - you have to follow a winding path up through the mountain that would have been treacherous for a regular human but proves to be an exciting bit of mascot platforming for a Dreamer – and the views are absolutely spectacular! Once you finally reach the top of the mountain, you're greeted by a grand gate that's had intricate symbols carved into it that, once opened, leads into a courtyard mostly taken over by a large Zen garden. The inside of the dojo is spacious, with a massive training hall just waiting for a bunch of Dreamers to cut loose and train!
Keep an eye out, though – despite the Low Risk, there are still Torments here. Oddly enough, though, while they'll attack any Dreamers they see there doesn't seem to by any aggression in their fighting... almost as if they're looking for one last good fight before they wake from this dream.
Nestled high atop a majestic mountain peak, sits an abandoned dojo – dusty and a little worse for wear, but somehow welcoming and inviting all at the same time. Actually getting there is a bit of a task - you have to follow a winding path up through the mountain that would have been treacherous for a regular human but proves to be an exciting bit of mascot platforming for a Dreamer – and the views are absolutely spectacular! Once you finally reach the top of the mountain, you're greeted by a grand gate that's had intricate symbols carved into it that, once opened, leads into a courtyard mostly taken over by a large Zen garden. The inside of the dojo is spacious, with a massive training hall just waiting for a bunch of Dreamers to cut loose and train!
Keep an eye out, though – despite the Low Risk, there are still Torments here. Oddly enough, though, while they'll attack any Dreamers they see there doesn't seem to by any aggression in their fighting... almost as if they're looking for one last good fight before they wake from this dream.
!Stardust Sanctuary (Medium Risk)
♬ World End – Blue Reflection Second Light OST
A network of islands connected by a central hub, floating high amidst a glittering twilight sky with no other land in sight. The central hub appears carved from moonstone that glitters gently in the light, while countless bridges of the same luminescent stone radiate out from it's center, connecting the central platform to all the other islands. The islands themselves come in all shapes and sizes – some vast floating palaces adorned with delicate spires and intricate carvings of dizzying celestial patterns while others boast cascading waterfalls, lush gardens bursting with vibrant flora and fauna, and yet more are carrying shining stone labyrinths of mind-boggling complexity.
For the most part this is a relatively peaceful location but like anywhere else in the Dream Sphere, it's not entirely free of Torments. There are many of them here, taking the form of shooting stars that streak down in meteor showers and swarm any Dreamers caught by surprise, but they're individually weak enough that with some good teamwork, you can pull through.
A network of islands connected by a central hub, floating high amidst a glittering twilight sky with no other land in sight. The central hub appears carved from moonstone that glitters gently in the light, while countless bridges of the same luminescent stone radiate out from it's center, connecting the central platform to all the other islands. The islands themselves come in all shapes and sizes – some vast floating palaces adorned with delicate spires and intricate carvings of dizzying celestial patterns while others boast cascading waterfalls, lush gardens bursting with vibrant flora and fauna, and yet more are carrying shining stone labyrinths of mind-boggling complexity.
For the most part this is a relatively peaceful location but like anywhere else in the Dream Sphere, it's not entirely free of Torments. There are many of them here, taking the form of shooting stars that streak down in meteor showers and swarm any Dreamers caught by surprise, but they're individually weak enough that with some good teamwork, you can pull through.
!Whispering Grotto (Medium Risk)
♬ Garden - Wonder Egg Priority OST
Nestled deep within a majestic mountain range is an entrance concealed behind a waterfall shimmering in rainbow colours. It's unclear exactly where the water is coming from given that the top of the mountains seem to just vanish into the clouds but it's warm and refreshing when passed under. Once inside, the entrance opens out to a series of interconnected caverns, each one bathed in a different hue of bioluminescent light reflecting off the coral growing out of the cave walls and up from the floor. A strange, wordless song echoes through the caves, drawn out notes on some pretty, resonant instrument – it's honestly pretty zen! As the Dreamers venture deeper into the caves, they'll have to occasionally make their way through waist-deep pools of crystal-clear water, which seems to be the source of the caves' music. The caves' songs change as you move through them, shifting in tone and tempo and seem to be responding to the emotions of those present.
Torment sightings are relatively rare within the caves, probably thanks to the immensely chill vibes at play here but the deeper any explorations go, the more and more will gradually manifest. Thankfully, no particularly strong Torments gravitate towards the cave system but they do occasionally come in large numbers which can make things a bit hectic in the smaller caves.
Nestled deep within a majestic mountain range is an entrance concealed behind a waterfall shimmering in rainbow colours. It's unclear exactly where the water is coming from given that the top of the mountains seem to just vanish into the clouds but it's warm and refreshing when passed under. Once inside, the entrance opens out to a series of interconnected caverns, each one bathed in a different hue of bioluminescent light reflecting off the coral growing out of the cave walls and up from the floor. A strange, wordless song echoes through the caves, drawn out notes on some pretty, resonant instrument – it's honestly pretty zen! As the Dreamers venture deeper into the caves, they'll have to occasionally make their way through waist-deep pools of crystal-clear water, which seems to be the source of the caves' music. The caves' songs change as you move through them, shifting in tone and tempo and seem to be responding to the emotions of those present.
Torment sightings are relatively rare within the caves, probably thanks to the immensely chill vibes at play here but the deeper any explorations go, the more and more will gradually manifest. Thankfully, no particularly strong Torments gravitate towards the cave system but they do occasionally come in large numbers which can make things a bit hectic in the smaller caves.
!Vale of Sorrow (Low Risk)
♬ Clear Mind – Wonder Egg Priority OST
A vast, empty, and frankly miserable valley nestled in between two towering cliffs and housing the remains of what may have once been a beautiful and ornate temple that now lays in ruins, broken down beyond repair or identification. Rain constantly falls in a steady downpour though it has sometimes been known to intensify and become a blustering hurricane with thunder and lightning to boot. Traversal here is difficult, with the constant rainfall leaving the earth loose and muddy and the stone and cliff faces slippery and treacherous.
Despite the gloom and misery that seems to permeate everything here, the Torments that dwell within are surprisingly few in number and less aggressive than those found elsewhere making for a relatively easy trek compared to other places in the Dream Sphere. Rather than direct confrontation, these Torments prefer to hide out in blind spots created by the ruins or otherwise on ledges and in fissures up the side of the mountain, though they will become extremely violent if a Dreamer stumbles across them.
A vast, empty, and frankly miserable valley nestled in between two towering cliffs and housing the remains of what may have once been a beautiful and ornate temple that now lays in ruins, broken down beyond repair or identification. Rain constantly falls in a steady downpour though it has sometimes been known to intensify and become a blustering hurricane with thunder and lightning to boot. Traversal here is difficult, with the constant rainfall leaving the earth loose and muddy and the stone and cliff faces slippery and treacherous.
Despite the gloom and misery that seems to permeate everything here, the Torments that dwell within are surprisingly few in number and less aggressive than those found elsewhere making for a relatively easy trek compared to other places in the Dream Sphere. Rather than direct confrontation, these Torments prefer to hide out in blind spots created by the ruins or otherwise on ledges and in fissures up the side of the mountain, though they will become extremely violent if a Dreamer stumbles across them.
!Twinkle Keep (Low Risk)
♬ Conflict – Blue Reflection Second Light OST
A vast, ornate castle suspended atop soft pink clouds under a sparkling sky full of swirling auroras, open for any passing Dreamer to look inside and explore. The entrance of the Keep is a colossal hall with walls seemingly made of starlight, with a glass floor peering down at the clouds and stars below. The castle's layout itself is both elegant and enigmatic, with corridors that shift and change - a door might open onto a beautiful impossible garden or an ornate ballroom, only to change its mind and allow a Dreamer into a sparkling treasury or a beautiful music room when they next go back to explore.
As pretty as Twinkle Keep is, it's still a Dream, with Torments lurking about the castle – huge armored constructs armed with even huger weapons, and figures with starry eyes, able to shift gravity to immobilize and trap their targets. Best to be careful!
A vast, ornate castle suspended atop soft pink clouds under a sparkling sky full of swirling auroras, open for any passing Dreamer to look inside and explore. The entrance of the Keep is a colossal hall with walls seemingly made of starlight, with a glass floor peering down at the clouds and stars below. The castle's layout itself is both elegant and enigmatic, with corridors that shift and change - a door might open onto a beautiful impossible garden or an ornate ballroom, only to change its mind and allow a Dreamer into a sparkling treasury or a beautiful music room when they next go back to explore.
As pretty as Twinkle Keep is, it's still a Dream, with Torments lurking about the castle – huge armored constructs armed with even huger weapons, and figures with starry eyes, able to shift gravity to immobilize and trap their targets. Best to be careful!
!Reflection Glades (Low Risk)
♬ Radial Terminal – Blue Reflection Second Light OST
A serene glade of picturesquely green grass surrounded by gently rolling hills and filled with beautiful flowers in bright, seemingly iridescent colours. The air is warm and the pleasant hum of summer can be heard all around, broken up by the sound of the babbling brooks that cut through the glade and the shifting of water in one of the many perfectly blue lakes scattered around. Unlike other areas of the Dream Sphere, the sky and weather do not shift here at all, instead remaining the perfect robin's egg blue of a perfect summer day.
Rather than negative emotions, the Glades are an oasis in the Dream Sphere created from feelings of joy and contentment and as such are one of the few places in the Dream Sphere where Torments do not naturally spawn and it is filled primarily by Figments. Torments from other parts of the Dream Sphere do occasionally make their way here and thanks to the higher concentration of Figments, it's particularly important to ensure they're taken care of.
A serene glade of picturesquely green grass surrounded by gently rolling hills and filled with beautiful flowers in bright, seemingly iridescent colours. The air is warm and the pleasant hum of summer can be heard all around, broken up by the sound of the babbling brooks that cut through the glade and the shifting of water in one of the many perfectly blue lakes scattered around. Unlike other areas of the Dream Sphere, the sky and weather do not shift here at all, instead remaining the perfect robin's egg blue of a perfect summer day.
Rather than negative emotions, the Glades are an oasis in the Dream Sphere created from feelings of joy and contentment and as such are one of the few places in the Dream Sphere where Torments do not naturally spawn and it is filled primarily by Figments. Torments from other parts of the Dream Sphere do occasionally make their way here and thanks to the higher concentration of Figments, it's particularly important to ensure they're taken care of.
STABILIZATION
- Come across a cool location in your Excursions? Use one of the forms below to submit it and make it permanently available to your fellow Dreamers!