Contributing Characters: Professor Turo (tworo) Request Type: Outlying Location Alteration Name: Zero Crater Description: A large crater punched into the earth. The borders are all tall, sharp drops, but once you get over the cliffs and down safely, the land curves in a downward spiral, not too difficult to follow. Near the top, the landscape is ordinary, green grass and trees with a large waterfall of sand falling from somewhere above. Upon closer inspection, the sand is actually small pieces of glittering, colorful crystal - sort of looks like the sand in a Sandglass!
Further in, the plants become first covered in, and then entirely composed of, iridescent crystal. Eventually you enter a cave system made of black stone; this all turns to white, rainbow-tinted crystal as well when you go a little ways in. There seems to be a limit to how deep into the caves Dreamers can go - at some point, the crystals become too sharp and thick to navigate through. Maybe someone knows how to get past them?
There's a significant amount of Torment activity here. The creatures are mostly made of sharp crystalline structures, in various bright colors that correspond to their attacks: for example, red crystal Torments might breathe fire. They tend to hunt in coordinated packs, and seem focused on keeping people out of the area; if a Dreamer exits the crater, they won't pursue.
Size & Complexity: Idk, like medium basic? Approx. Total Cost: lmao holiday freebie? is that how it works?
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Request Type: Outlying Location
Alteration Name: Zero Crater
Description: A large crater punched into the earth. The borders are all tall, sharp drops, but once you get over the cliffs and down safely, the land curves in a downward spiral, not too difficult to follow. Near the top, the landscape is ordinary, green grass and trees with a large waterfall of sand falling from somewhere above. Upon closer inspection, the sand is actually small pieces of glittering, colorful crystal - sort of looks like the sand in a Sandglass!
Further in, the plants become first covered in, and then entirely composed of, iridescent crystal. Eventually you enter a cave system made of black stone; this all turns to white, rainbow-tinted crystal as well when you go a little ways in. There seems to be a limit to how deep into the caves Dreamers can go - at some point, the crystals become too sharp and thick to navigate through. Maybe someone knows how to get past them?
There's a significant amount of Torment activity here. The creatures are mostly made of sharp crystalline structures, in various bright colors that correspond to their attacks: for example, red crystal Torments might breathe fire. They tend to hunt in coordinated packs, and seem focused on keeping people out of the area; if a Dreamer exits the crater, they won't pursue.
Size & Complexity: Idk, like medium basic?
Approx. Total Cost: lmao holiday freebie? is that how it works?